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Odallus: The Dark Call
Prior to this review I had never heard about Odallus: The Dark Call, or the developer JoyMasher for that matter. Yet here I was, finding out about not only Odallus but another retro inspired game of theirs called Oniken releasing on the same day on consoles as well. That sister game is being reviewed by a certain Mage in Red that you might know of, but I’ll let him cover that on his review here.
As closely as I follow games, hearing nothing of one until shortly before release is usually indicative of a game’s poor quality. Granted, for the most part I don’t really follow PC releases, but you usually hear about the best by word of mouth and the cream of the crop often make their way to the consoles. If you, dear reader, are like me than you too are in for quite a pleasant surprise, I would imagine. So let me likely be the first to introduce you to this retro romp.
Odallus: The Dark Call is a game that wears its Castlevania inspiration on its sleeve while simultaneously improving upon the aged formula of that game by introducing more Metroid-like elements to the mix. Instead of navigating a large interconnected world ,you will instead make your way through a series of levels that play like platformers of old, with slower and more methodical controls that seem straight out of the NES era of gaming. This is complimented alongside more modern conveniences, like optionally-activated checkpoints and some changes made to the level persisting even after you die.
Odallus often seeks to capture the nostalgia of yesteryear while also improving upon it, and it more often than not achieves its goal. So, let’s talk about the ways in which it does so.
Read the full review here.